Entertainment Law

CH&’s Entertainment Law Practice covers the legal needs relating to all types of media.  From film and music, to visual arts and design, we understand the strategies to protect the creative process.   

Interactive Entertainment

At CH&, we have extensive experience with registering and enforcing the copyright, trademark and other IP rights of major gaming companies. We have assisted with terminating the infringing use of trademarks and trade dress by an after-market service provider on behalf of a global leader in the video game industry and have successfully defended a mobile app developer against trademark infringement claims. We clear game titles and content for leading game developers and are also skilled at negotiating content licenses, professional service agreements and game distribution agreements.

 

Music, Publishing, Film and Theater

Our team is adept at developing practical solutions to protect our clients’ artistic creations. From counseling the Seattle radio station KEXP to defending the creators of the theater production “That’sWhatSheSaid” in fair use copyright claims, we are well-versed in the full spectrum of entertainment intellectual property needs. Our team is particularly skilled at:

  • Clearing music rights for use in advertising and promotional videos
  • Clearing trademark and copyright content for independent films
  • Negotiating and enforcing music contracts for artists, labels, music producers and music licensing and distribution companies
  • Protecting the IP rights and licensed content of magazine publishers 

CH& is also experienced in drafting and negotiating publishing and contribution agreements, site licenses, and other music rights agreements.

IP Licensing

CH&’s experience and versatility enables us to provide customized IP licensing strategies for an array of clients, varying from early stage startups to well-established companies. We have negotiated and brokered licenses and professional service agreements on behalf of entertainment companies, financial institutions, publishers, consumer products companies, manufacturing businesses, and retail and e-commerce companies.